Through twelve published volumes, the Journal of Virtual Studies has produced a variety of papers that focused on virtual spaces. The journal also published the proceedings for the Virtual Worlds Best Practices in Education for several of those issues, and even featured Quadrivium Papers that captured varied ideas and resources on compelling topics of the day.
Regrettably, the Journal of Virtual Studies will no longer be accepting papers. The currently published volumes will remain in archive here, so that authors can continue to access what has already been published. This archive will serve as a reminder of all that was possible and all that could still be possible for education using virtual spaces.
In the Journal’s history, there was never a focus on just one discipline. Papers varied across topics, such as art, math, mobile applications, gamification, augmented reality, exhibits and libraries, science, and so much more. This variety is what made the Journal unique, allowing a showcase of innovation that defined and advanced education in virtual spaces, both 3D and 2D. While there was a larger focus on the use of 3D spaces like Second Life, what was featured could be transferred to other environments with a little creativity and ingenuity.
Rockcliffe University Consortium wishes to express gratitude and appreciation for all the authors that chose to promote their work in the Journal of Virtual Studies, as well as the dedicated editors and reviewers that made it possible to continue to publish great work.